________________________________ Peter Drake wrote: >The more I study this and try different variants, the more impressed I >am by RAVE. "Boards after the current board" is a very clever way of >defining similarity. Also, recorded RAVE playouts, being stored in >each node, expire in an elegant way. It still seems that RAVE fails to >exploit some "sibling" information. For example, if I start a playout >with black A, white B, and white wins, I should (weakly) consider B as >a response to any black first move. Yamato replied: > It is exactly the same as my thought. I also have tried CRAVE, but the > results were worse than normal RAVE. > While RAVE is a very efficient algorithm, it strongly limits scalability > of the program. It typically makes a fatal mistake in the position that > the order of moves are important. We definitely need to improve RAVE, > but it is a very tough job. Indeed it is. How may a program reason about the order of moves? At higher levels of play, the order of moves is often crucial.
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