try: (handicap - 0.5) x 14

Erik



2010/2/11 Le Hir Matthieu <mate...@hotmail.fr>

>    Hi,
>
>
> I have a few questions concerning dynamic komi, I am not a programmer
> though and will try my best to be understandable.
>
> First, I'm wondering how komi is determined when a dynamic system is used :
>
> * According to this page : http://senseis.xmp.net/?Komi%2FvalueOfFirstMove the
> value of komi at first move is half the points the black move is supposed to
> be ( 14 points) > 7,5 komi in even games.
> How does this apply to high handicap games  ?
>
> From what I think I understood, dynamic komi is supposed to try to keep the
> game more even.
> If the computer is black, playing at 9 handi, will the " burden komi" (
> negative) be 9 x  - 7,5  ?  - 67,5 ? It sounds highly improbable.
>
> On the other hand, 9 handicaps are supposedly giving an advantage of 90 to
> 120 points, so my natural thought would be that the bot would give itself at
> least a negative komi of that many points ?
>
> I can't figure out well how komi is determined at first move.
>
> In relation with the previous question, I'm wondering how komi is
> determined and what its value is for every handicap game ( as black and as
> white). Is there a specific value for each ( before first move is played) or
> is it only determined by the way it was programmed and the programmer's
> preferences ?
>
> I am going to play a series of high handicap games ( as white)  against
> pachIV on kgs, that explains why I'm curious to know about how this
> komi-stuff works precisely.
>
> Thanks for helping,
>
> Matthieu, aka CGBSpender.
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