Exactly you don't check super ko in the playouts and you generally stop 
playouts at 3 * boardsize * boardsize. But once you start adding more logic 
into the playouts (like not playing in single point eyes) they tend not to hit 
this limit. 

Von meinem iPhone gesendet

> Am 28.03.2015 um 11:53 schrieb hughperkins2 <hughperki...@gmail.com>:
> 
> Oh wait, superko check is not that cheap, but it is so rare, you can probably 
> ignore it in playouts, and jist check befote submitting a move to the server. 
> If its superko, then jist pass pethaps. 
> _______________________________________________
> Computer-go mailing list
> Computer-go@computer-go.org
> http://computer-go.org/mailman/listinfo/computer-go
_______________________________________________
Computer-go mailing list
Computer-go@computer-go.org
http://computer-go.org/mailman/listinfo/computer-go

Reply via email to