Exactly you don't check super ko in the playouts and you generally stop playouts at 3 * boardsize * boardsize. But once you start adding more logic into the playouts (like not playing in single point eyes) they tend not to hit this limit.
Von meinem iPhone gesendet > Am 28.03.2015 um 11:53 schrieb hughperkins2 <hughperki...@gmail.com>: > > Oh wait, superko check is not that cheap, but it is so rare, you can probably > ignore it in playouts, and jist check befote submitting a move to the server. > If its superko, then jist pass pethaps. > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go