Steenvreter stops its playouts when it detects a proven win or loss. The evaluation function it uses is an improved version of what I made to solve the small boards. I once tried adding the mercy rule, but it did not improve the program.
Erik On Wed, Sep 9, 2015 at 5:46 PM, Peter Drake <dr...@lclark.edu> wrote: > I don't know of an article, but unless your ending detection is VERY fast, > it's better to just finish the playout. > > One possibility is a "mercy threshold": if one player's stone count (which > you update incrementally) far exceeds the other, declare the player with > more stones the winner. The relevant class from Orego is attached. > > > On Wed, Sep 9, 2015 at 7:53 AM, Gonçalo Mendes Ferreira <go...@sapo.pt> > wrote: > >> Does anyone know of a good article on ending a MCTS playout early, >> outcome estimation, the quality of interrupted outcomes, and so on? >> _______________________________________________ >> Computer-go mailing list >> Computer-go@computer-go.org >> http://computer-go.org/mailman/listinfo/computer-go > > > > > -- > Peter Drake > https://sites.google.com/a/lclark.edu/drake/ > > _______________________________________________ > Computer-go mailing list > Computer-go@computer-go.org > http://computer-go.org/mailman/listinfo/computer-go >
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