Hi, does anybody know of a paper or online resource on stochastic heavy
playouts?
I'm looking for things like the things that should be present besides
the 3x3 patterns (ladders, nakade), the probabilities of applying each
pattern type (fleeing atari, capturing, cuts, hane), probabilities of
choosing a non-matched play based on distance to the previous play, etc.
I'm using constant probabilities for now.
I'm having difficulties with this (my program is currently much stronger
with light playouts than with heavy playouts!) - how to produce an
unbiased heavy playout policy.
Gonçalo F.
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