At 10:59 AM 11/6/2015, Gonçalo Mendes Ferreira wrote: >That doesn't seem very realistic.
This is with a well tested framework that's been used for 20+ games. Whatever the ultimate resolution, the counter intuitive result that triggered it stands alone; longer think times give worse results. I haven't seen this in any other game - I routinely start with a quick playing robot, and make a better robot by cranking up the time allowance. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go