> >Can you tell us the rules of the game? Maybe they help to explain the > >phenomenon. > > The game is https://boardgamegeek.com/boardgame/149910/six-making
Thanks. It might be an interesting test-stone for MCTS procedures. > The most unusual thing I see in the UCT tree is that at all the moves > seem to be evaluated about the same, right up to the point where wins > start appearing; so the UCT tree is unusually uniform. The typical > branch factor is 40 or so, and all 40 moves tend to be have about the > same number of visits and win rate... > It's not a practical problem either, since the robot is devastatingly > good compared to human players, even with very short time. And even in longtime mode the bot is better?! > If possible, make a PDF of your paper available. Sorry, we transfered the copyright to Springer. You will get a private mail from me ... Ingo. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go