Hi Xavier, I have considered this, but even level-2 Nested MCTS requires quite a bit of thinking time. Let's say you can do 1000 playouts per second in your game, and you want to do at least 500 playouts on levels 1 and 2 for each move decision. Assume your playouts have 50 moves on average. Then we're talking about 3.5 hours per move already... The numbers are of course all made up but you get the point. Imagine spending only 10% of that on each move, and then try to play a couple thousand games for parameter tuning... :) In one-player games this is much less of a problem because you can do just one search from the initial position. If you simply keep your parameter values from lower time settings however, or if you somehow extrapolate them to such long thinking times, NMCTS could be an interesting approach for a very slow two-player game tournament where only one or a few moves per day are needed. You could possibly draw some qualitative conclusions from it, even without quantitatively estimating the playing strength very well.
Cheers, Hendrik > Thanks, it was nice. > > I have a question did you tried to implement Nested montecarlo tree search > in two player game ? > > If I remembered well something like this was envisioned in this mailing > list. _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go