Computer Games Workshop at IJCAI 2016, July 2016

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Description

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A workshop on computer games is to be held at IJCAI 2016 in New York City,
USA. It is planned to publish the proceedings with Springer in their
Communications in Computer and Information Science series CCIS. The topics
of the workshop concern all aspects of artificial intelligence for computer
games. This includes:

• Monte-Carlo methods

• Heuristic search

• Board games

• Card games

• Video games

• Perfect and imperfect information games 

• Puzzles and single player games 

• Multi-player games 

• Serious games 

• Combinatorial game theory 

 

Important Dates

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Paper Submission Deadline:      April 18th 2016

Acceptance Notification:             May, 18th 2016

Final Papers:                                     June, 8th 2016

 

Paper Submission Requirements

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Papers of 10 to 15 pages in LNCS format are preferred. The file format for
submission is PDF. Submitted papers should be sent to
tristan.cazen...@dauphine.fr 

 

Tentative Program Committee

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Christopher Archibald, Mississippi State University 

Yngvi Björnsson, Reykjavik University 

Bruno Bouzy, University Paris Descartes 

Tristan Cazenave, University Paris Dauphine (Co-chair) 

Stefan Edelkamp, University of Bremen (Co-chair) 

Ryan Hayward, University of Alberta 

Hiroyuki Iida, JAIST 

Nicolas Jouandeau, University Paris 8 

Richard Lorentz, California State University 

Simon Lucas, University of Essex 

Jean Méhat, University Paris 8 

Martin Müller, University of Alberta 

Thomas Runarsson, University of Iceland 

Abdallah Saffidine, University of New South Wales 

Nathan Sturtevant, University of Denver 

Olivier Teytaud, University Paris Sud 

Julian Togelius, New York University 

Mark Winands, Maastricht University (Co-chair) 

Shi-Jim Yen, National Dong Hwa University

 

 

For more information:
http://www.lamsade.dauphine.fr/~cazenave/cgw2016/cgw2016.html

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