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Hi David,

I am not happy with my IDE on linux too. You might give Visual Studio
on linux a try:

https://www.visualstudio.com/de-de/products/code-vs.aspx

It seems to be free...

Detlef

Am 05.02.2016 um 07:13 schrieb David Fotland:
> I’ll do training on Linux for performance, and because it is so
> much easier to build than on Windows.  I need something I can ship
> to my windows customers, that is light weight enough to play well
> without a GPU.
> 
> 
> 
> All of my testing and evaluation machines and tools are on Windows,
> so I can’t easily measure strength and progress on linux.  I’m also
> not eager to learn a new IDE.  I like Visual Studio.
> 
> 
> 
> David
> 
> 
> 
> From: Computer-go [mailto:computer-go-boun...@computer-go.org] On
> Behalf Of Petri Pitkanen Sent: Thursday, February 04, 2016 9:12 PM 
> To: computer-go Subject: Re: [Computer-go] What hardware to use to
> train the DNN
> 
> 
> 
> Welll, David is making a product. Making a product is 'trooper'
> solution unless you are making very specific product to a very
> narrow target group, willing to pay thousands for single license
> 
> Petri
> 
> 
> 
> 2016-02-04 23:50 GMT+02:00 uurtamo . <uurt...@gmail.com>:
> 
> David,
> 
> 
> 
> You're a trooper for doing this in windows. :)
> 
> 
> 
> The OS overhead is generally lighter if you use unix; even the most
> modern windows versions have a few layers of slowdown. Unix (for
> better or worse) will give you closer, easier access to the
> hardware, and closer, easier access to halting your machine if you
> are deep in the guts. ;)
> 
> 
> 
> s.
> 
> 
> 
> 
> 
> On Tue, Feb 2, 2016 at 10:25 AM, David Fotland
> <fotl...@smart-games.com> wrote:
> 
> Detlef, Hiroshi, Hideki, and others,
> 
> I have caffelib integrated with Many Faces so I can evaluate a DNN.
> Thank you very much Detlef for sample code to set up the input
> layer.  Building caffe on windows is painful.  If anyone else is
> doing it and gets stuck I might be able to help.
> 
> What hardware are you using to train networks?  I don’t have a
> cuda-capable GPU yet, so I'm going to buy a new box.  I'd like some
> advice.  Caffe is not well supported on Windows, so I plan to use a
> Linux box for training, but continue to use Windows for testing and
> development.  For competitions I could use either windows or
> linux.
> 
> Thanks in advance,
> 
> David
> 
>> -----Original Message----- From: Computer-go
>> [mailto:computer-go-boun...@computer-go.org] On Behalf Of Hiroshi
>> Yamashita Sent: Monday, February 01, 2016 11:26 PM To:
>> computer-go@computer-go.org Subject: *****SPAM***** Re:
>> [Computer-go] DCNN can solve semeai?
>> 
>> Hi Detlef,
>> 
>> My study heavily depends on your information. Especially Oakfoam
>> code, lenet.prototxt and generate_sample_data_leveldb.py was
>> helpful. Thanks!
>> 
>>> Quite interesting that you do not reach the prediction rate 57%
>>> from the facebook paper by far too! I have the same experience
>>> with the
>> 
>> I'm trying 12 layers 256 filters, but it is around 49.8%. I think
>> 57% is maybe from KGS games.
>> 
>>> Did you strip the games before 1800AD, as mentioned in the FB
>>> paper? I did not do it and was thinking my training is not ok,
>>> but as you have the same result probably this is the only
>>> difference?!
>> 
>> I also did not use before 1800AD. And don't use hadicap games. 
>> Training positions are 15693570 from 76000 games. Test
>> positions are   445693 from  2156 games. All games are shuffled
>> in advance. Each position is randomly rotated. And memorizing
>> 24000 positions, then shuffle and store to LebelDB. At first I
>> did not shuffle games. Then accuracy is down each 61000 iteration
>> (one epoch, 256 mini-batch). http://www.yss-aya.com/20160108.png 
>> It means DCNN understands easily the difference 1800AD games and
>> 2015AD games. I was surprised DCNN's ability. And maybe 1800AD
>> games  are also not good for training?
>> 
>> Regards, Hiroshi Yamashita
>> 
>> ----- Original Message ----- From: "Detlef Schmicker"
>> <d...@physik.de> To: <computer-go@computer-go.org> Sent: Tuesday,
>> February 02, 2016 3:15 PM Subject: Re: [Computer-go] DCNN can
>> solve semeai?
>> 
>>> Thanks a lot for sharing this.
>>> 
>>> Quite interesting that you do not reach the prediction rate 57%
>>> from the facebook paper by far too! I have the same experience
>>> with the GoGoD database. My numbers are nearly the same as
>>> yours 49% :) my net is quite simelar, but I use 7,5,5,3,3,....
>>> with 12 layers in total.
>>> 
>>> Did you strip the games before 1800AD, as mentioned in the FB
>>> paper? I did not do it and was thinking my training is not ok,
>>> but as you have the same result probably this is the only
>>> difference?!
>>> 
>>> Best regards,
>>> 
>>> Detlef
>> 
>> _______________________________________________ Computer-go
>> mailing list Computer-go@computer-go.org 
>> http://computer-go.org/mailman/listinfo/computer-go
> 
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> 
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> 
> 
> 
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