Hi Yamashita

Thanks you for uploading them, and explaining how they are organised.
Your contribution is much appreciated!

Lukas

On 4/5/17, Hiroshi Yamashita <y...@bd.mbn.or.jp> wrote:
> Hi,
>
> I have uploaded Aya's selfplay games.
> There are about 1,440,000 games.
> Selfplay program strength is about KGS 4d and 5d.
>
> Aya's selfplay games for training value network
> http://www.yss-aya.com/ayaself/ayaself.html
>
> Using these games, KGS 4d over, tygem 9d, and GoGoD, I made slightly
>  (+70 Elo) better value network than using KGS 4d over, tygem 9d,
>  and GoGoD. White tends to win in KGS komi 0.5 games. So I deleted
>  41% white win games in komi 0.5 game.
>
> Value network is 64 Filters, 14 Layers with batch normalization.
> Caffe's prototxt is
> http://www.yss-aya.com/ayaself/20170405aya_value.tar.gz
>
> A game has 4 parts.
>
> 1. First move is selected from opening book. And rorated 8 symmetry
> randomly.
> 2. 2nd - 16th moves are selected randomly from Policy network probability.
> 3. 2000 playouts/move self play. And it ends when a player resigns.
> 4. resume with 300 playouts/move selfplay from resign position. And remove
>     all dead stones. This 300 playouts/move selfplay is about KGS 3d.
>     Only root node is created by Policy network.
>
> Komi is 7.5, Chinese rule.
>
> Note:
> If Aya plays (1,1) or (1,19) or (19,1) or (19,19) or (9,1)(=J19) within
>  16 moves, it is bug. It should be deleted.
> If original game result "GN[B+R," and game result "RE[B+3.5]" is different
>  (like RE[W+5.5]), it should be deleted. 300 playout/move makes mistakes.
>
> Thanks,
> Hiroshi Yamashita
>
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