On 17-04-17 15:04, David Wu wrote:

> If you want an example of this actually mattering, here's example where
> Leela makes a big mistake in a game that I think is due to this kind of
> issue.

Ladders have specific treatment in the engine (which also has both known
limitations and actual bugs in 0.9.0 with it) so trying to infer
anything about learning, patterns, bad shape, example games etc. with
them isn't going to work.

At this point you're likely to have ascribed some deeper meaning to a
typing mistake on my part.

-- 
GCP
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