Cool, thanks.

On Mon, Jul 24, 2017 at 10:30 AM, Gian-Carlo Pascutto <g...@sjeng.org> wrote:

> On 24-07-17 16:07, David Wu wrote:
> > Hmm. Why would discounting make things worse? Do you mean that you
> > want the top move to drop off slower (i.e. for the bot to take longer
> > to achieve the correct valuation of the top move) to give it "time"
> > to search the other moves enough to find that they're also bad?
>
> I don't want the top move to drop off slower, I just don't want to play
> other moves until they've been searched to comparable "depth".
>
> If there's a disaster lurking behind the main-variation that we only
> just started to understand, the odds are, the same disaster also lurks
> in a few of the alternative moves.
>
> > I would have thought that with typical exploration policies, whether
> > the top move drops off a little faster or a little slower, once its
> > winrate drops down close to the other moves, the other moves should
> > get a lot of simulations as well.
>
> Yes. But the goal of the discounting is, that a new move can make it
> above the old one, despite having had less total search effort.
>
> My point is that it is not always clear this is a positive effect.
>
> > I know that there are ways to handle this at the root, via time
> > control or otherwise.
>
> The situation isn't necessarily different here, if you consider that at
> the root the best published technique is still "think longer so the new
> move can overtake the old one", not "play the new move".
>
> Anyway, not saying this can't work. Just pointing out the problem areas.
>
> I would be a bit surprised if discounting worked for Go because it's
> been published for other areas (e.g. Amazons) but I don't remember any
> reports of success in Go. But the devil can be in the details (i.e. the
> discounting formula) for tricks like this.
>
> --
> GCP
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