I ask because there are (nearly) bus-speed networks that could make multiple evaluation quick, especially if the various versions didn't differ by more than a fixed fraction of nodes.
s. On Oct 25, 2017 3:03 PM, uurt...@gmail.com wrote: Does the self-play step use the most recent network for each move? On Oct 25, 2017 2:23 PM, "Gian-Carlo Pascutto" <g...@sjeng.org> wrote: On 25-10-17 17:57, Xavier Combelle wrote: > Is there some way to distribute learning of a neural network ? Learning as in training the DCNN, not really unless there are high bandwidth links between the machines (AFAIK - unless the state of the art changed?). Learning as in generating self-play games: yes. Especially if you update the network only every 25 000 games. My understanding is that this task is much more bottlenecked on game generation than on DCNN training, until you get quite a bit of machines that generate games. -- GCP _______________________________________________ Computer-go mailing list Computer-go@computer-go.org http://computer-go.org/mailman/listinfo/computer-go
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