On 12/19/2017 12:25 PM, Marc Landgraf wrote:
There is not much to achieve there though.
It is expected that an AI will be able to outplay a Human opponent simply
on micro tricks. Perfect single unit micromanagment across the entire map
can easily gain a large enough edge, that the strategic decision making
with imperfect information doesn't have to reach too high levels.
So most likely any win the AI will achieve will be discredited by the Human
players due to this.
They've gone to great lengths to mitigate this exact criticism. The
output actions are limited to human-like APM levels, and they aren't
omnipresent - the AI has to pan the screen, click the cursor, etc., the
same as a human would, at human-like speeds. You should read the paper -
they want to make sure the advantage comes purely from the quality of
the decision-making.
--
Adrian
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