Human Friendly time limits: tit for tat? has anyone implemented a Go engine with flexible time limits?[1]
if so, what strategies have been developed to enable computers to make the best use of the time available? has there been a tournament? regards Jonathan Chetwynd http://www.peepo.com [1]Something similar to the method used in friendly games, ie on average opponents take approximately the same time on each move. tit for tat as per prisoner's dilemma. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
