The correct answer is 0, because shifting by just 1 point drops the rate to > 10% > But is this really a dynamic komi problem? > I mean, is there really a graceful way to misevaluate semeais? > apropos semeais: would it be feasible to expand RAVE to include the > information of the previous move? > ( like the "killer heuristic" in chess) > It could be limited to the 5 by 5 surroundings, so that the previous move > is one of 24 points or "other". > But that's still not cheap computationally. I just have no idea how much > effort it takes to maintain the current RAVE. > > Stefan > > > On Mon, Jan 9, 2012 at 8:14 PM, Aja Huang <ajahu...@gmail.com> wrote: > >> Interesting. I have observed a problem in the current dynamic komi scheme >> especially when there is a big semeai/life-and-death: >> >> Playout 1 B+0.5 >> Playout 2 B+0.5 >> Playout 3 B+0.5 >> Playout 4 B+0.5 >> Playout 5 B+0.5 >> Playout 6 B+0.5 >> Playout 7 B+0.5 >> Playout 8 B+0.5 >> Playout 9 B+0.5 >> Playout 10 W+8.5 >> >> B has 90% winning rate. How many points should we shift for dynamic komi? >> >> Aja >> >>
_______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go