http://www.cwi.nl/~tromp/java/go/GoGame.java
has some straightforward Zobrist code. -regards, -John On Thu, Feb 9, 2012 at 5:28 PM, Robert Finking <robertfinkng...@o2.co.uk> wrote: > Zobrist hashing is very simple - it requires only an array filled with > random data and XOR - not the sort of thing you'd normally bother publishing > I guess (although a quick google found this: > http://burtleburtle.net/bob/hash/doobs.html). To use it in a game, the only > other thing you need is a method of mapping from the board to the array. If > you make the array 19x19x3 then mapping to a Go board is trivial (final > dimension indicates black/white/liberty). > > The thing that makes Zobrist so fast is that you don't need to recalculate > the whole hash every time the game board changes, you just calculate the > deltas - this is made easy by use of XOR. The wikipedia article explains > this nicely (albeit from a chess point of view): > http://en.wikipedia.org/wiki/Zobrist_hashing > > I noticed you say "recent" - have there been improvements to the original > idea? > > I hope this is at least vaguely useful :-) > > Raffles > > On 09/02/2012 20:53, Ray Tayek wrote: >> >> hi, does anyone have a recent example? >> >> is this what you guys are using in your game programs? _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go