2013/1/18 unic (Ola Mikael Hansson) <enhorn...@gmail.com>

> So, I am considering buying a second Go program (I already have Many
> Faces of Go) for my Windows 7 PC (6-core i-970, 6 GB RAM), and these
> two seem to be the main candidates.
>
> Their webpages are unfortunately sparse regarding what features the
> program comes with - especially for Zen (
> http://www.dlmarket.jp/product_info.php/products_id/214024/language/en
> ), there is barely any information at all.
>
> If somebody have both of these (or either), could they please provide
> a summary of feature?
>
> In particular, what board sizes are supported?  Is their some sort of
> analysis function for automatically analysing a game?
>
> Any other reasons to buy one or the other of these two would also be
> welcome - I can unfortunately only afford to get one of them.  (I
> notice the Crazystone program got new releases in May 2011 and May
> 2012 - if a new version is to be released in spring again, would it
> perhaps be better to wait for that?)
>
> Or would I be better off with some free program I've been overlooking?
>  Most of them seemed quite sparse as far as features outside of just
> playing a game, from when I tried them in the past - e.g. no good
> support for post-game analysis.
>
> Best regards
> /Ola Mikael Hansson
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>

I have Crazy Stone 2012 (CS2012) in my computer. I can provide some
information here.

CS2012 supports Japanese rule and Chinese rule.
CS2012 supports timed game, but in my opinion, CS2012's time management is
not good enough. Specifically, it supports a small set of boyomi settings
that may not include one that I expected. In addition, CS2012 plays very
fast in a timed game. It is not confident that CS2012 is using its maximal
power. I suggest one to play a non-timed game to maximize power of the
computer.
CS2012 provides human vs computer and human vs human. It is disappointed
that there is no computer vs computer option.
CS2012 supports board size 9x9, 13x13, 19x19.
CS2012 has a nigiri option, where the move (either black or white) of
player is randomly determined in a human vs computer game.
CS2012 has 10 levels to challenge. In my computer, the computer move once
in 20 secs with level 9, and 60 secs with level 10. The power of the level
9 is about 2d~4d in KGS, in which I have tested in automatch games.
CS2012 supports handicapped game from 2 stone to 9 stone.
CS2012 supports komi from -7.5 to 9.5. The komi is very restricted.
CS2012 supports load/save sgf/ubf/ugf/ugi files.
CS2012 enables a player suspend/undo in a game.
CS2012 has territory estimation functionality.
CS2012 can mark symbols in a board.
CS2012 can analyze a game with a long time, in which it will report
1. the suggested move for each move
2. number of playouts for each move
3. winning probability of black for each move
4. expected territory for each move
5. standard deviation of the territory for each move

CS2012 can also analyze a game for single move, where it update the results
every second. It provides more information as follows.
1. a list of suggested moves
2. a distribution graph of territories of all playouts (I guess so.)

It also supports multi-thread computation, which may slow down your
computer in other programs when the computer is thinking. I always manually
assign a half of my CPU resources to CS2012 to avoid freezing.

CS2012 provides nice interfaces, and many other features. It is a easy to
use yet powerful program.

-- 
Chin-Chang Yang
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