They are random so very little information can be taken out.

Also about local fights and grand level strategy: Since the MC program
always do a full board search they  - relatively speaking  - are masters at
using full board and connecting local fights to global ones.

When I used my laptop to run ManyFacesOfGo I quite often lost on getting
hammered in fights  involving more than one area of the board.

So MC makes a plan for the game, it just makes it implicitly and you cannot
ask from it what it is.

Petri


2013/4/1 Gabriel .Santos <gabrielmsan...@gmail.com>

> Thanks Aja.
>
> I was just wondering if it is possible to get more relevant information
> from the playouts and take advantage of that.
> =D.
>
>
> On Mon, Apr 1, 2013 at 3:58 PM, Aja Huang <ajahu...@gmail.com> wrote:
>
>>
>> 2013/4/1 Gabriel .Santos <gabrielmsan...@gmail.com>
>>
>>>  3 - I guess you misunderstood my idea of "think", or perhaps i just
>>> choose the wrong word. By the question that I raise, i mean, how anyone say
>>> that one state is better than another one if they have the same winrate in
>>> MC methods. How could the machine determine this ?
>>>
>>
>> If one of the states has more trials than the other, then the machine
>> determines it is better with higher confidence.
>>
>> Aja
>>
>> _______________________________________________
>> Computer-go mailing list
>> Computer-go@dvandva.org
>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>
>
>
> _______________________________________________
> Computer-go mailing list
> Computer-go@dvandva.org
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>
_______________________________________________
Computer-go mailing list
Computer-go@dvandva.org
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to