On Fri, Nov 15, 2013 at 11:48 AM, Ben Ellis <ben.el...@softweyr.co.uk> wrote: > How do you know a move is truly bad?
Strong players know :-) > There are almost always exceptions. > > Or is it a case you can mostly afford to ignore low ranked moves at the cost > of the occasional lost game? In some cases we can prove it, but you don't need to be perfect. Moves that are likely to be inferior may simply be sampled (a lot) less. If a move that initially looked bad really is good, eventually it can still get sampled (if you give the program enough time). Erik _______________________________________________ Computer-go mailing list Computer-go@dvandva.org http://dvandva.org/cgi-bin/mailman/listinfo/computer-go