Nate Rodriguez <[EMAIL PROTECTED]> writes:

> I'd like to know whether use_vi_keys reimplementation is planned for
> the xulrunner version of conkeror.  If so, please reply; I'll wait for
> this and begin using conkeror then.  If not, perhaps I could assist...

> I'm not much of a programmer, as I'm just now learning the basics of C; 
> but if it would only involve Javascript modification (and if the 
> conkeror extension has most of the keys and functions that 
> conkeror-xulrunner does, so I would know what key should perform each 
> function [and if I can get to the source of the old conkeror keymaps to 
> view this] ) then I would make the attempt.

> use_vi_keys not existing anymore is the only reason I'm not using 
> conkeror right now.  If this changed, it would surely be my primary browser.

We would very much welcome a set of VI key bindings for Conkeror.  There
have been a lot of changes in the key handling, but still it shouldn't
be too hard.  Also, Vimperator may provide good suggestions of key
bindings to use.

Probably the best way to go about doing it would be to start by copying
the contents of modules/bindings/default to modules/bindings/vi, and
then going through each file and changing the key bindings to be the
appropriate vi-style key bindings.  Also change all of the calls within
the copied files to load_module to point to the relevant file under
bindings/vi/ rather than bindings/default.

I expect it wouldn't take very much effort to do this.

Then in your RC file, add load_module("bindings/vi/bindings.js"); to
test them.

When you are ready, please send your results to the list for inclusion
in conkeror.

-- 
Jeremy Maitin-Shepard
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