On Tue, 2003-08-05 at 14:40, Guillaume Cottenceau wrote:
> Adam Williamson <[EMAIL PROTECTED]> writes:
> 
> > > After decades of war one company, who had gained powerful
> > > supplying both sides with weaponary, steps forwards and
> > > crushes both warring factions in one swift movement.
> > > Using far superior weaponary and AI craft, the company
> > > was completely unstoppable and now no one can stand in
> > > their way. Thousands began to perish under the iron fist
> > > of the company. The people cried out for a saviour, for
> > > someone to light this dark hour... and someone did.
> > 
> > IMHO, this kind of description for a game is pretty useless. Sure it's
> > pretty, but it doesn't tell you anything like what type of game it is,
> > what hardware it uses etc. Maybe we should move to something like "This
> > is a 3D space action game based on the SDL libraries" as a description
> > for a game instead of a long summary of the plot?
> 
> Agreed for "what type of game it is", not agreed for SDL etc. If
> someone really wants to know that he just does -qpR or anything
> of the like. And 99% of people will care nothing about it (or,
> worse, don't know what's that "SDL", think newbies).

Yeah, I know, I'm kinda sorry my suggestion has now spawned two threads
about SDL, I only wrote that because I couldn't think of anything else
to write - I didn't even know if Starfighter actually DOES use SDL, it
was just a vague example text :)
-- 
adamw


Reply via email to