On Tue, 2003-08-05 at 14:40, Guillaume Cottenceau wrote: > Adam Williamson <[EMAIL PROTECTED]> writes: > > > > After decades of war one company, who had gained powerful > > > supplying both sides with weaponary, steps forwards and > > > crushes both warring factions in one swift movement. > > > Using far superior weaponary and AI craft, the company > > > was completely unstoppable and now no one can stand in > > > their way. Thousands began to perish under the iron fist > > > of the company. The people cried out for a saviour, for > > > someone to light this dark hour... and someone did. > > > > IMHO, this kind of description for a game is pretty useless. Sure it's > > pretty, but it doesn't tell you anything like what type of game it is, > > what hardware it uses etc. Maybe we should move to something like "This > > is a 3D space action game based on the SDL libraries" as a description > > for a game instead of a long summary of the plot? > > Agreed for "what type of game it is", not agreed for SDL etc. If > someone really wants to know that he just does -qpR or anything > of the like. And 99% of people will care nothing about it (or, > worse, don't know what's that "SDL", think newbies).
Yeah, I know, I'm kinda sorry my suggestion has now spawned two threads about SDL, I only wrote that because I couldn't think of anything else to write - I didn't even know if Starfighter actually DOES use SDL, it was just a vague example text :) -- adamw