i've tried running several different games using 
SDL, and they all segfault. i tried chromium, 
frozen-bubble, and barrel patrol 3d.  
 
these are the last few lines of bp3d loading: 
loaded object_barrel : 18400 bytes 
loaded object_missile_1 : 4332 bytes 
loaded object_tank_1 : 19592 bytes 
Fatal signal: Segmentation Fault (SDL Parachute 
Deployed) 
 
 
is this becaues of the version of sdllibs in the 
cooker? 
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