try without running artsd. hmm..anyone know how to really fix this?
Danny On Wed, 21 Aug 2002, Jonathan Drews wrote: > Application: frozen-bubble-0.9.3-6mdk > Mandrake 9.0 Beta 3 > Computer: WalMart (Microtell) > > > > > The game frozen-bubble freezes on startup. I find this information when > running it at the x-term: > > [beta3@localhost beta3]$ frozen-bubble > [[ Frozen-Bubble-0.9.3 ]] > > http://www.frozen-bubble.org/ > > Copyright (c) 2000, 2001, 2002 Guillaume Cottenceau. > Artwork: Alexis Younes <73lab at free.fr> > Amaury Amblard-Ladurantie <amaury at linuxfr.org> > Soundtrack: Matthias Le Bidan <matthias.le_bidan at caramail.com> > Design & Programming: Guillaume Cottenceau <guillaume.cottenceau at free.fr> > > Sponsored by MandrakeSoft <http://www.mandrakesoft.com/> > > This program is free software; you can redistribute it and/or modify > it under the terms of the GNU General Public License version 2, as > published by the Free Software Foundation. > > [SDL Init] ALSA lib dlmisc.c:97:(snd_dlsym_verify) unable to verify version > for symbol snd_config_hook_load > ALSA lib conf.c:2561:(snd_config_hooks_call) symbol snd_config_hook_load is > not defined inside (null) > ALSA lib conf.c:2968:(snd_config_update_r) hooks failed, removing > configuration > /dev/dsp: Resource temporarily unavailable > [Graphics...] [50 levels] > Warning: can't initialize sound (reason: No available audio device). > Ready. > X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) > Major opcode of failed request: 145 (MIT-SHM) > Minor opcode of failed request: 3 (X_ShmPutImage) > Resource id in failed request: 0x2c0000d > Serial number of failed request: 1952 > Current serial number in output stream: 1953 > > <Here i killed it with ALT-CTRL-ESC> > > Fatal signal: Broken Pipe (SDL Parachute Deployed) > X connection to :0.0 broken (explicit kill or server shutdown). > > Again I find this in my /var/log/messages, even though my sound works: > > Aug 21 19:57:42 localhost kernel: Assertion failed! chan->is_active == > sg_active(chan->iobase),via82cxxx_audio.c,via_chan_maybe_start,line=1196 > > The behaviour of this game, when it freezes, is identical, to the freeze i get > when running toppler. Both problems are sound related. > >