On Tuesday 01 Oct 2002 11:33, Guillaume Rousse wrote:
> Le Mardi 1 Octobre 2002 03:35, Peter Ruskin a écrit :
> >  /usr/games/SearchAndRescue
> > Unable to find a suitable X Visual.
> >
> > Please verify that you have an X Visual suitable for OpenGL
> > rendering by running "xdpyinfo". Also note that defining multiple
> > Visuals may confuse the selection of a proper Visual (in which case
> > try defining only one Visual.
> >
> > hmmm, quake runs fine here and this worked in 8.2.
> >
> > $ rpm -qa|grep SearchAndRescue
> > SearchAndRescue-0.7.20-2mdk
> >
> > $ xdpyinfo
>
> [..]
>
> > Anybody any clues, please?
>
> Try glxinfo, it's more specific to 3D.

$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.2
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/3DNOW!
OpenGL version string: 1.3.1 NVIDIA 29.60
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
    GL_ARB_transpose_matrix, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, 
GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, 
GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_cube_map, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_EXT_vertex_weighting,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, 
GL_NV_blend_square,
    GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance,
    GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_register_combiners, GL_NV_texgen_emboss, 
GL_NV_texgen_reflection,
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, 
GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, 
GL_SGIS_multitexture,
    GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x22 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x23 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None
0x24 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16 16  0 0 None

>
> What about other accelerated apps ? Did you try gears (from Mesa
> demos) for instance ?

$ gears
10214 frames in  5.000 seconds = 2042.800 FPS
10478 frames in  5.000 seconds = 2095.600 FPS
8264 frames in  5.005 seconds = 1651.149 FPS
726 frames in  5.002 seconds = 145.142 FPS

The 145.142 FPS was full-screen at 1280x1024.  Like I said, Q2demo works 
fine.

Regards,
Peter
-- 
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