On Tuesday 01 Oct 2002 11:33, Guillaume Rousse wrote: > Le Mardi 1 Octobre 2002 03:35, Peter Ruskin a écrit : > > /usr/games/SearchAndRescue > > Unable to find a suitable X Visual. > > > > Please verify that you have an X Visual suitable for OpenGL > > rendering by running "xdpyinfo". Also note that defining multiple > > Visuals may confuse the selection of a proper Visual (in which case > > try defining only one Visual. > > > > hmmm, quake runs fine here and this worked in 8.2. > > > > $ rpm -qa|grep SearchAndRescue > > SearchAndRescue-0.7.20-2mdk > > > > $ xdpyinfo > > [..] > > > Anybody any clues, please? > > Try glxinfo, it's more specific to 3D.
$ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer client glx vendor string: NVIDIA Corporation client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce2 MX/AGP/3DNOW! OpenGL version string: 1.3.1 NVIDIA 29.60 OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_cube_map, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_vertex_weighting, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_register_combiners, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x22 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x23 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None 0x24 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 16 0 0 None > > What about other accelerated apps ? Did you try gears (from Mesa > demos) for instance ? $ gears 10214 frames in 5.000 seconds = 2042.800 FPS 10478 frames in 5.000 seconds = 2095.600 FPS 8264 frames in 5.005 seconds = 1651.149 FPS 726 frames in 5.002 seconds = 145.142 FPS The 145.142 FPS was full-screen at 1280x1024. Like I said, Q2demo works fine. Regards, Peter -- Mandrake Linux release 9.0 (dolphin) for i586. KDE: 3.0.3 Qt: 3.0.5 AMD Athlon(tm) XP 1600+ 512MB. Kernel: 2.4.19-16mdk. GCC 3.2 Linux user #275590 (http://counter.li.org/). up 10 minutes. #=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=o=#