Hi Howard, Robert and all -

I'm one of the newbies to the Cooperation Commons group.  I run a small
nonprofit that bundles microscholarships and other digital goods for
grassroots initiatives in poor areas.

I've become increasingly intrigued by deep patterns in co-creation projects
and by a new type of user profile trustnets.

Here are a few links that may relate:

- Digital "gifts on a beach" - catalyzing free institutions in places where
states are collapsing:  http://slidesha.re/95PNyq

- Narrative fractals for cooperative ventures in trust networks:
http://www.quora.com/What-are-narrative-fractals

- "Social tetrahedrons" as a basis for user profiles: http://j.mp/bQn4jt

- A future game idea for virtual->actual change:  http://j.mp/edbSf

I'll welcome comments and ideas for improvements. Look forward to upcoming
conversations!

Best,

Mark Frazier
Openworld
http://www.openworld.com
@openworld (twitter)

On 9/2/10 9:48 AM, "Earl Vickers" <[email protected]> wrote:

> Hi Howard and all,
> 
> Glad to find this group!
> 
> I'm finishing up a paper for the Audio Engineering Society that
> analyzes the "loudness war" in terms of game theory and cooperation
> theory. Basically, the loudness war involves the fact that record
> companies are applying more and more dynamic range compression to CDs
> to try to make each one louder than all the others. As a result, CDs
> now have less dynamic range than a 1909 Edison cylinder (!), and
> people end up tuning out because of listening fatigue and lack of
> dynamics and excitement. (This has nothing to do with the final
> playback volume - listeners have their own volume controls and can
> turn it up as loud as they want - it just relates to producers
> squashing the dynamics.)
> 
> So the idea is that each company tries to make their CDs the loudest,
> but since everyone is doing that, they end up with no real advantage,
> and it may be adversely affecting the overall industry - a typical
> social dilemma. Among other things, I'm presenting some studies
> showing that we may have gone to loudness war based on a lie: while
> listeners do prefer the louder of two otherwise identical recordings,
> loudness appears to have an insignificant effect when choosing
> between two different songs. Also, there appears to be no significant
> correlation between loudness and sales rankings. It looks like people
> may buy music primarily because they like it, not because it's louder
> than other music.
> 
> I'm looking for a real-world example of people playing the wrong game
> based on false assumptions - for example, playing a
> non-(prisoner's)-dilemma as if it were a dilemma, or playing a
> non-zero-sum game as if it were zero-sum. Any ideas?
> 
> Earl
> http://www.sfxmachine.com
> 
> 
>> Thanks for nudging us awake again, Robert. I know that several
>> people have joined in recent weeks. I am still interested in the
>> subject and I use http://cooperationcommons.com -- especially the
>> summaries -- all the time.
>> 
>> 
>> Howard Rheingold [email protected] http://twitter.com/hrheingold
>> http://www.rheingold.com  http://www.smartmobs.com
>> http://vlog.rheingold.com
>> what it is ---> is --->up to us
>> 
>> 
>> 
>> On Sep 1, 2010, at 9:16 AM, Robert Link wrote:
>> 
>>> 
>>> 
>>>  CoCos,
>>> 
>>>  We've been quiet quite a while. What are folks up to? I have added a
>>>  handful of new names to the list today, and hope they will each
>>>  introduce themselves to the group. Likewise, it would be great to hear
>>>  from each and everyone one of you. Does CoCo still represent a resource
>>>  to you? How best can we reactivate you? You, personally, as an
>>>  individual?
>>> 
>>>  As for me, I've taken the California Bar a 3rd time since my last post,
>>>  and am currently working on setting up a drupal site for a local
>>>  volunteer board. This put me on the #drupal-support channel in freenode,
>>>  where I spotted one of our own.
>>> 
>>>  Peace,
>>> 
>>>  rl
>>> 
>>>  --
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>>> 
>> 
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> 


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