On 25/08/11 15:04, Priit Eek wrote:
I wonder if anybody has actually gotten the 3DConnexion SpaceNavigator to work
with Coot..
Not to my knowledge.
My understanding is that we were waiting for useful support of the
device at the X11 level. If that is in place, then Coot can be tweaked
to respond to the device events in a matter of hours (I guess and if I
had one to test, that is).
Apparently it is not yet supported by Coot itself, but the newest software of
the device lets you assign different keystrokes to all the movement axes and
emulate mouse movement (kinda funkily tho), and have different settings for
each program (in my case X11, as I'm on OS X). It would also mean that some
custom configuration on Coot's side would be needed, I guess..
If that is the case, you can do it all in scripting (like the Griffin
Powermate).
If anybody has done this, would he/she care to share the configuration? On the
other side, will this device be supported by Coot anytime soon, which would
cancel the need for custom solutions?
You'd need to do things like:
(add-key-binding "Rotate Scene Y" "%" (lambda () (rotate-y-scene 10 0.2)))
And on the device side, you'd need to make it emit a "%" when rotated
clockwise.
etc.
what fun!
Right now UCSF Chimera and MacPyMOL support the device, so those programs could
be looked into for examples. I'd appreciate any information you have on this.
Well, that is interesting. I wonder if UCSF is using X11...
OK, I am now wondering if there is any money left in the hardware
account or if I have blown it all :)
Paul.