On 29/07/2019 12:01, Luca Pellegrini wrote: > Hello, > > How do I change the default setting for skeleton size, so that I can > skeletonise a large map without crashing? > > Best wishes, > Luca > > INFO:: making skeleton cowtan... > GraphicalSkel input map: 385.2 385.2 385.2 1.571 1.571 1.571 > n_skelled: 97250 at level 1 > n_skelled: 13823 at level 2 > n_skelled: 4076 at level 3 > n_skelled: 1666 at level 4 > n_skelled: 841 at level 5 > n_skelled: 435 at level 6 > n_skelled: 252 at level 7 > n_skelled: 128 at level 8 > n_skelled: 59 at level 9 > n_skelled: 36 at level 10 > n_skelled: 15 at level 11 > n_skelled: 10 at level 12 > n_skelled: 5 at level 13 > n_skelled: 3 at level 14 > n_skelled: 2 at level 15 > n_skelled: 2 at level 16 > n_skelled: 2 at level 17 > n_skelled: 2 at level 18 > n_skelled: 4 at level 19 > n_skelled: 0 at level 20 > DEBUG: There were 453576 toplevel (20) skeleton points > /usr/local/bin/coot: line 10: 11480 Segmentation fault: 11 > /Library/Coot/bin/coot-bin "$@"
That is not under your control sadly. It is not clear to me from this output if you are running out of memory or there's a bug in Coot. Perhaps if applied a low resolution cut-off to the data as you read the file, you could distinguish between the two. I don't have a suggestion for a work-around if you want to use the skeleton for building :-( Regards, Paul. ######################################################################## To unsubscribe from the COOT list, click the following link: https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=COOT&A=1