Am 24.05.2012 02:22, schrieb Mike Duigou:
Looking at the codes of many charsets, the main variance seems to be in the lower 8 bits of a character, especially if the strings belong to the same language. So if we would compose the initial 32-bit values from 4 chars then the murmur3 algorithm could perform almost twice faster.

Interesting idea. The description specifically avoids defining the behaviour so implementations can do this kind of optimization. For 7u6, unless there are technical problems, the proposed. implementation is sufficient. The important message though is that it can be changed later.
And as improvement for the following:
  58             int k1 = (data[offset] & 0x0FF)
  59                     | (data[offset + 1] & 0x0FF) << 8
  60                     | (data[offset + 2] & 0x0FF) << 16
  61                     | data[offset + 3] << 24;
See:
Bug 6914113 <http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6914113> - Copy 
int to byte[] in 1 step

-Ulf

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