Hi all,

I found Math.pow(x, 0.5) and Math.sqrt(x) would compute different values as the 
following:
```
Math.pow(-0.0, 0.5) = 0.0
Math.sqrt(-0.0) = -0.0

Math.pow(Double.NEGATIVE_INFINITY, 0.5) = Infinity
Math.sqrt(Double.NEGATIVE_INFINITY) = NaN
```

The reason is that both of pow and sqrt have special rules for these 
computations.
For example, this rule [1] specifies Math.pow(-0.0, 0.5) must be 0.0.
And this one [2] specifies Math.sqrt(-0.0) must be -0.0.
And we do have rules for Math.pow(Double.NEGATIVE_INFINITY, 0.5) = Infinity and 
Math.sqrt(Double.NEGATIVE_INFINITY) = NaN too.

I think most people will be confused by these rules because from the view of 
mathematics, Math.pow(x, 0.5) should be equal to Math.sqrt(x).

So why Java creates conflict special rules for them?
Is it possible to let Math.pow(-0.0, 0.5) = -0.0 and 
Math.pow(Double.NEGATIVE_INFINITY, 0.5) = NaN also be allowed?

I came across this problem when I was trying to optimize pow(x, 0.5) with 
sqrt(x).
If pow(x, 0.5)'s two special rules can be aligned with sqrt(x), then pow(x, 
0.5)'s performance can be improved by 7x~14x [3].

Thanks.
Best regards,
Jie

[1] 
https://github.com/openjdk/jdk/blob/master/src/java.base/share/classes/java/lang/Math.java#L644
[2] 
https://github.com/openjdk/jdk/blob/master/src/java.base/share/classes/java/lang/Math.java#L385
[3] https://github.com/openjdk/jdk/pull/3404/

Reply via email to