Would someone provide some guidance on how you can take an audio file and speed 
it up without changing the pitch.
I was working yesterday and I added AVAudioUnitVarispeed unit to my engine and 
increased the speed by 2.  It worked, however I found output to have the 
chipmunk sound.
Would you use a AVAudioUnitTimePitch unit to lower the pitch to compensate or 
is there a better way to achieve this outcome?

I would like to increase the speed by more than a rate of 2.  Is there a reason 
why I couldn't daisy chain two AVAudioUnitVarispeed units together?

Lastly, is there a way to know how many audio frames were produced after the 
effect completed.  Since I have a change in time, the number of frames coming 
in are not the same number going out.

Thank you,


W.
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