Thanks Rob & Markus for your help.

Turns out my AU crashes when the auval runs, so the render timeout error is a 
bit misleading.

I have a vector which holds all parameter rampers. When auval runs, at some 
point it request to set a value for a parameter with the address of 3634796004. 
This is coming from AUParameterEvent.parameterAddress. This is clearly a 
garbage value, I have my parameters enumerated in sequence from 0. And the 
crash is caused by accessing index out of bounds of the vector. I should 
probably add a check for that, but for now, clearly, this is exposing another 
bug somewhere in my code. I’ll just continue debugging, I’m getting close :)

> On 15 Jun 2021, at 12:37 pm, Robert Abernathy <[email protected]> wrote:
> 
> My issue was in allocateRenderResources() not in the internalRenderBlock. The 
> AU had actually been running fine on iOS for a few years when I ported it to 
> macOS and saw the issue in auval. It was even running fine on macOS in Logic, 
> GarageBand, MainStage, and Reaper. That’s why I mentioned it here because it 
> feels a bit similar to this situation. The error was definitely in my code. 
> It’s just that none of the hosts had exercised the code in question in the 
> pattern that caught the bug before auval did.
> 
> Auval is great and in this case it did find a bug in my code. It’s just that 
> the error reporting was off and some things at the time hinted that it might 
> be a combination of how my code was failing and that the AU was a sandboxed 
> AUv3 port.
> 
> It would actually be very nice to have a way of using auval on iOS to test 
> conformance of AUv3’s there. Even if we could only have it in the simulator, 
> it would be great to have.
> 
> Cheers,
> Rob
> 
>> On Jun 15, 2021, at 2:18 AM, Markus Fritze <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>> One thing to keep in mind while trying to trace issues with auvaltool and 
>>> errors with Mac Catalyst is that the reported error may not be where the 
>>> actual problem is. I spent several months trying to trace a failure with an 
>>> iOS AUv3 I was porting using Catalyst that wouldn’t pass auval because the 
>>> channel configuration wasn’t passing the tests. But, auval wasn’t even 
>>> reporting the channels that I had configured.
>> 
>> auval is not perfect, but it is a tool that helps finding a bunch of issues 
>> much easier than during using the plugin. But it can’t test everything.
>> 
>> 
>>> In the end I gave up trying to chase down the issue and reprogrammed the 
>>> entire AU. In doing this, I found that I actually had a timing issue in the 
>>> allocation method for the DSP code.
>> 
>> We have special code in our DSP section, which throws an error whenever 
>> somebody tries to allocate memory during a render callback – which obviously 
>> is a massive no-no.
>> 
>> 
>> Markus
>> 
>>> When I went back and fixed this in the original code for the AU, auval 
>>> passed with no issues.
>>> 
>>> I’d look everywhere in your code for things that might not be right, not 
>>> just in the areas that the auval error suggests.
>>> 
>>> Cheers,
>>> Rob
>>> 
>>>> On Jun 14, 2021, at 6:44 AM, Nikolozi Meladze via Coreaudio-api 
>>>> <[email protected] <mailto:[email protected]>> 
>>>> wrote:
>>>> 
>>>> Hi,
>>>> 
>>>> I’m trying to run my iPad AUv3 synth on macOS Big Sur using Mac Catalyst. 
>>>> I’ve fixed a few issues and made some progress. But I’m currently stuck on 
>>>> the auval returning this error:
>>>> 
>>>> ```
>>>> Checking parameter setting
>>>> Using AudioUnitSetParameter
>>>> Using AudioUnitScheduleParameter
>>>> ERROR: -66745 IN CALL AudioUnitRender
>>>> 
>>>> * * FAIL
>>>> ```
>>>> 
>>>> What does this particular test do? Is there documentation that I can read, 
>>>> to see what each auval test does?
>>>> 
>>>> I know -66745 corresponds to kAudioUnitErr_RenderTimeout but that still 
>>>> doesn’t tell me much.
>>>> 
>>>> The AUv3 loads and works fine in Reaper, but doesn’t work in Logic because 
>>>> auval fails it because of the above error. Any pointers would be 
>>>> appreciated. 
>>>> 
>>>> Cheers
>>>> Niko
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