In your case you do not have a generator plugin, but rather an instrument or 
effect and these plugin types are only processed by Logic Pro when needed, 
meaning: when Logic knows that there is something to process, e.g. MIDI or 
Audio going in. This is an optimization – active many years – to avoid wasting 
CPU cycles on plugins processing „nothing“. Such a plugin can’t trigger itself.


Markus

> On Feb 23, 2024, at 09:20, support (One Red Dog Media) via Coreaudio-api 
> <[email protected]> wrote:
> 
> Hi
>  I’m experiencing a bug with my AUv3 when hosted within Logic Pro (both Mac 
> and iPadOS). When a project containing my plugin is re-opened, the plugin’s 
> own virtual keyboard does not trigger the synth’s audio engine. It appears 
> silent or suspended. When the Logic transport is started, or MIDI is sent 
> from an external instrument, or MIDI is sent from Logic’s own virtual 
> keyboard, my plugin “wakes up” and the audio engine is behaving as expected. 
> During the suspended phase, the plugin’s UI behaves as expected.I’ve managed 
> to get the Xcode debugger connected to my AUv3 and observed that the render 
> callback is not called until the transport starts or MIDI received.
>  This is the last major bug, so any help will be appreciated in understand 
> what the fix is.
>  Thanks
> peter
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