Hi,
Thanks for the reply.
To answer your questions:

- I'm running linear frame buffer, but not at native resolution. If I do,
the boot menu text gets too small since this is a 13" 2k screen.
- Payload is Tianocore
- Windows is installed in UEFI (these last two have been the same
configuration as always)

I didn't know the commit hash was embedded in the binary, I'll take a look
and see if I can reproduce a working build.

I do know that my display needed a patch to work correctly before this
update <https://review.coreboot.org/c/coreboot/+/35898>, but I'm unclear if
THAT's what caused Windows to not work correctly (i.e whether the patch
worked better or not). I guess if I start with the commit I originally used
I can play around with cherry-picking that commit vs the previous patch).

R

On Sat, Dec 28, 2019 at 5:00 AM Nico Huber <[email protected]> wrote:

> Hi Rafael,
>
> On 26.12.19 21:43, Rafael Send wrote:
> > For the past month or two (I'm not actually sure WHEN it stopped
> working) I
> > haven't been able to successfully boot (any) Windows installations using
> > libgfxinit.
>
> libgfxinit just sets up a framebuffer, all the software compatibility
> depends on how the framebuffer info is communicated (coreboot payload
> mostly). Please tell us
>
> o do you run a textmode or linear (native resolution) framebuffer?
> o is your Windows in BIOS or EFI mode? (these are completely different
>    cases wrt. the framebuffer)
> o if you use SeaBIOS, please also attach your .config and the output
>    of `build/cbfstool build/coreboot.rom print`. There are many, many
>    variables with SeaBIOS with too many possible combinations.
>
> >
> > Mid-October I had created some builds that worked, but I'm not sure they
> > were using master or something else at that point (only kept the binaries
> > unfortunately).
>
> coreboot binaries contain the commit hash and a defconfig they were
> built with. You can compare that to your current built.
>
> Nico
>
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