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From: Eugen Leitl <[EMAIL PROTECTED]>
Date: Tue, Sep 30, 2008 at 2:23 PM
Subject: [tt] why hands matter
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http://www.memagazine.org/contents/current/features/whyhands/whyhands.html

FEATURE FOCUS: BIOENGINEERING

why hands matter

They rank among nature's most complex mechanical systems. That's why they
challenge engineers. But imagine the efficiency if you could give a robot
that kind of dexterity.

by Alan S. Brown, Associate Editor


Consider the hand. It can turn and lightly pinch a single grape off a stem,
yet squeeze and twist hard enough to unscrew the top of a jar. It can brush
away the tears of a crying child, or use a hammer to drive a nail into a
wall. With five digits that bend and an opposable thumb, the hand is a
marvel
of dexterity. According to Michael Pollitt, CEO of Shadow Robot Co. in the
United Kingdom, the hand accounts for 26 percent of the human body's
movement
potential. In the mechanical world, there is nothing like it—at least not
yet.

A number of small firms like Shadow Robot—and some larger ones like
Germany's
Schunk GmbH & Co., one of the world's largest suppliers of robotic
grippers—want to change that. They believe that flexible mechanical hands
will unlock the potential of robots and replace lost limbs in humans.

John German, a medical products salesman from Altoona, Pa., lost his hand as
a young man. He described a previous mechanical hand as "no better than a
wireless mechanical hook" that provided only limited function.

Everything about hands makes that vision an uphill struggle. For most
engineers—even those at universities and research centers—the installation
of
a machining center with six or seven degrees of freedom is an event. Yet,
they applaud with hands that cram 21 degrees of freedom into the space of,
well, a hand.

Nature has not created a simple template for mechanical engineers to follow.
"The way the thumb moves in and out, and the way the muscles overlap and
attach, is just a fearsome nightmare," said Shadow's technical director,
Rich
Walker, a 20-year veteran of the field. "If you get three professors of
anatomy together to explain it and get them drunk, they'd have a fight."

Engineers seek to ape that combination of strength, compliance, and
precision
with exoskeletons, actuators, motors, gears, sensors, and electronics.
According to Pollitt, "After artificial intelligence, developing a dexterous
hand is the next hardest challenge in robotics."


flexible hands


So why bother? On the industrial side, an answer is easy: Flexible hands
make
robots much more capable. Schunk Automation Group's product manager, Jesse
Hayes, believes that the flexibility of robotic hands will earn them space
on
the factory floor over the next five to 10 years.

This will happen because of inherent problems with end effectors, products
that Hayes knows intimately. End effectors are tools that fit on the end of
robotic arms to weld or paint, or to grip parts to pack or assemble them.
The
problem is that these tools are highly specific. They are designed and
machined to pick up one specific part (or perhaps a family of parts with
similar features) in one specific position. "If I have to load 15 parts,
then
I need five or 10 different effectors," Hayes said. This can be an expensive
proposition.

Most mechanical grippers cost $200 to $1,500, plus $100 to $1,000 more for
the metal fingers that actually pick up the parts. A truly flexible
manufacturing setup needs a wide range of sizes and shapes. It also needs an
automatic tool changer so it can swap end effectors in seconds, and this can
run to thousands of dollars more. Most robotic assembly or packaging lines
pack parts on pallets in a specific order and orientation, so the robot can
find and grab them easily. On advanced lines, though, robotic vision systems
recognize unsorted parts in a bin and grab them—sort of. According to Hayes,
"The robot is designed to open and close at a fixed distance, so they can
only pick up parts in one certain area. Parts that are not in that area have
to go around again."

Schunk, a top supplier of robotic grippers, believes humanoid hands will
make
robots more flexible and eliminate tens of thousands of dollars worth of
auxiliary equipment.

Flexible hands would change everything. Instead of a rack of tools, the hand
could reconfigure its fingers to pick up just about anything. "With a hand,
a
robot could determine if it could get to a part and then configure its hand
to get to the location and grasp the part," Hayes said.

Such flexible robots would find a place in high-precision custom and
semi-custom manufacturing, where companies run a batch of 1,000 parts one
day
and 2,000 different parts the next. It might help consumer products
companies
keep up with product and packaging trends. If the price fell enough, even
traditional manufacturers might embrace the technology, because it would
enable them to eliminate changing tools or palletizing parts before sending
them to the robot.

"It would help us expand our gripper business so that we could get away from
fixed automation, where a tool does one job, to truly flexible automation,"
Hayes noted. First, though, someone has to make a hand that factory
operators
can afford.


breakaway design


Hayes is the first to admit that the company's three-fingered end effector
is
not that hand. It is primarily a research tool. It has seven independently
operated servos and instrumented all over with pressure arrays to provide
tactile feedback.

"The final version may be dumbed down to save cost, but right now, people
want every bit of information and feedback they can get to understand the
application," Hayes said. He estimates the cost at $75,000 to $80,000. So
what do you get for the money? Unlike pneumatic or hydraulic grippers,
Schunk's three-fingered hand is all-electric. It uses seven motors—two in
the
joints in each of its three fingers and one that rotates two of the fingers
so they either face the third finger to grip or parallel it to form a hook.

Schunk worked with Harmonic Drive LLC to build the tiny brushless motors and
gears. The company's harmonic drives produce reduction ratios of 50:1 to
320:1 in very little space. They also put out a lot of torque.

"The gripper produces force similar to a human finger," Hayes said. "The guy
who heads the project is big—six-feet-six tall—and when we were developing
the hand, we tested it against the joints of his fingers."

Barrett Technology's BH8 hand, with eight degrees of freedom, was the first
industrial hand to mimic human grasp.

The hand itself is encased in a nickel-plated, all-aluminum, dustproof, and
water-resistant exoskeleton. It is designed to be maintenance-free. It
contains everything needed to run it—motors, sensors, gearbox,
controllers—except the power. The entire three-fingered package weighs about
5.5 pounds.

In many ways, Schunk's design builds on many of the innovations in the
original three-fingered robotic hand, the BH8, which was developed by
Barrett
Technology Inc. of Cambridge, Mass., in the 1990s. It was also an electric
hand, so it didn't require the tubing that makes pneumatically or
hydraulically actuated robotic hands more complicated as their degrees of
freedom increase.

Why three fingers? "We asked, 'What is the minimum number of joints and
motors and actions we need to get the job done?' " Barrett's president and
CEO, Bill Townsend, said. "We tried not to use human motion as a model. We
got that idea from research at the University of Pennsylvania. We use two
thumbs, and they rotate 180 degrees around the palm, much more than human
thumbs. They can form a hook when they're on the same side, or spread out
for
a power grip."

Townsend also made a number of engineering compromises to keep the BH8
affordable. Well, relatively affordable. A hand costs about $30,000, and at
least some of the 50 or so hands he sells annually go into factories.

Engineering compromises start with actuation. Unlike human fingers, which
have three joints, the BH8's fingers have two. One motor controls both
joints
through a device that Townsend calls a torque switch. The switch drives the
extensions above both joints to curl forward at the same time. When one
meets
resistance, it stops, but the other keeps going until it, too, meets
resistance.

A fourth motor rotates the two thumbs. This gives the hand eight degrees of
freedom with only four motors. "It cuts the complexity in half, and that
helps us keep the price down," Townsend said.

Shadow Robot's hand can grip an egg or a pair of pliers. The company is
building hands that mimic human motion for service robots, which will act
like valets to perform a variety of tasks for their masters.

Barrett's fingers have an interesting feature. Their motors use a pair of
worm drives to make sure that when the inner part of the finger (closest to
the palm) contacts an object, the outer part continues to move until it has
also come in contact with the object and then will stop. That allows the
finger to curl over it. Barrett uses a cable running on the outside of the
fingertip to reverse the process.

The reason for the cable has to do with the punishment robotic arms dish out
to grippers and hands. Sure, robots are very precise, but only after they
have been optimized. During programming, they regularly smash end effectors
into parts, walls, I-beams, and sometimes people.

The impacts are harder than they look. "You see a robot moving, and the
arm's
the same size as a baseball bat, and you have a feeling that the impact's
not
going to be so bad," Townsend said. In reality, a robot's motor is running
100 times faster than the gearhead. When the arm crashes into an immovable
object, the only place that inertia can go is into the end effector.

"It's a real challenge," Townsend said. "A hand is as intricate as a watch.
Imagine asking someone to design an intricate watch, and, oh, by the way, it
has to withstand 1,000 pounds of pressure." Townsend assumes his hands will
get smashed. His solution is to build them like the motorized model
airplanes
he used to fly on the end of a tether when he was young. "They were held
together with rubber bands. After they would crash, we'd find the wing here
and the fuselage over there. So we'd just put the parts back together."

That's the function of the cables that run along the top of the fingers.
They
are sacrificial. When the hand crashes, the fingers snap off. Engineers then
reattach them.


not Moore's Law


Townsend has a tongue-in-cheek theory about robotic hands that he calls
Archimedes' Law, after the Greek who elucidated many fundamental principles
of mechanics. He contrasts it to Moore's Law, which states that
microprocessor power doubles every year or two. Graph Moore's law and it
looks ready for parabolic takeoff.

"When it comes to the development of mechanical hands, Archimedes' Law has
only a few data points," Townsend said. "There's what Archimedes knew, the
use of cables added by da Vinci, and what we know today. It forms a very
shallow curve, so don't expect a lot of change."

Townsend is the first to admit that Archimedes' Law is not to be taken too
seriously, but it does make an important point. Mechanical design moves
forward slowly, usually driven by integrating electronics and materials into
slowly evolving mechanical devices. While the field jumps on advances like
harmonic drives, even Archimedes would recognize the principles behind them.

Townsend's views serve as a counterbalance for Pollitt's optimism at Shadow
Robot. Pollitt is betting that the world will move beyond industrial robots
and embrace service robots. These mobile automatons will help in jobs and
homes, or handle tasks that are too difficult or dangerous for people.
Ultimately, he expects robots to shadow their owners like valets, providing
services on demand.

Pollitt believes the industry is where computers were a few decades ago.
Robots can do some limited tasks—weld a joint, vacuum a room (2.5 million
Roomba robot vacuum cleaners have been sold), remove a bomb—but nothing that
requires true generalized intelligence. That will come with advances in such
critical technologies as computing power, battery power, control software,
vision recognition systems, and actuation.

"Like the IT industry, when the right applications are found, we'll see a
big
ramp-up," he said. "I think personal home robotics is only 10 to 15 years
away."

Some of those applications are already apparent. One of the most widely
discussed is personal care. Robots could nurse people who are disabled or
chronically ill. For example, they could monitor someone with Alzheimer's
disease, making sure the patient took medication and did not wander off.
Robots could help people who fall regain their feet, and eventually cook or
clean up as well.

That will require hands as well as artificial intelligence. According to
Rich
Walker at Shadow Robot, "Hands will let robots manipulate the world around
them."

Walker sees a broad range of applications for robotic hands, even before
anyone develops the robotic intelligence needed for autonomous applications.
With remote hands, surgeons could operate on a cruise ship or a battlefield
from halfway across the world. Technicians could defuse bombs without
risking
their lives. Laboratories could manipulate and then dispose of hazardous
materials.

Touch Bionics' i-LIMB hand combines an independently powered thumb and index
finger with three fingers that move in unison. Muscle contractions in the
forearm control its movement. It is capable of peeling a banana, lifting a
credit card off a table, or holding a briefcase.

A mobile hand might even make better sense than a prosthesis for the
handicapped. "A prosthesis is no good unless you're already able-bodied,"
Walker said. "If you're in a wheelchair, the quality of your prosthetic
hands
does not solve your problems if you can't reach things. If you put a robotic
arm and hand in that environment, you'd have a hand where you need it and
that would make your life better."

Whether it is a service robot or mobile hand, the engineering challenge is
creating something that mimics the ability of human hands well enough to do
human tasks. "A hand can hold 5 to 10 kilograms in its grip, yet play a
sonata on a piano," Walker said. "You can build hands that are that strong,
but they are usually big. Or you can make them more fluid, but the strength
is not there. We've tried to combine both."

Like Schunk, Shadow Robot worked from a human model. "The two guys who did
most of the design worked at a bench opposite each other," Walker said.
"Whenever they needed a measurement, one would take out the calipers and
measure the movements and distances on the other. They were looking at how
hands bent and how the relationship between their parts changed. Then they
had to ask: Where can you put the axles and bearings to do that in a
mechanism?"

The hand's innovations mimic human capabilities. Humans sense hand location
and shape based on the tension of their muscles and the stretching of their
skin. Shadow tries to mimic this by using magnetic sensors. "We measure the
rotation of the magnet," Walker said.

Rather than try to mimic the complex motion of the thumb, the company opted
for a design with two relatively large movement joints that mimic most, but
not all, thumb movements.

Tendons, which connect muscles to bone in human hands, proved a stumbling
block in Shadow's mechanical system. According to Walker, "The ideal tendon
needs to be rigid when pulled, bend around a turn, and you have to be able
to
tie it." Tie it? It turns out that fasteners take up too much space, and
they
tend to rip up tendons unless they are thick. Tying, Walker said, is simpler
and makes the tendons easier to adjust. "Besides, there's a huge body of
naval literature on what knots are good for what tasks," he added.

Driving the hand is a device called the air muscle. It looks like a long
rubber balloon with a criss-crossed mesh wrapped around it. When the balloon
expands, it pushes the mesh outward. This causes the mesh to shorten. When
the balloon contracts, the mesh expands. Walker said that finger-size air
muscles can lift a few pounds. Shadow also makes industrial versions up to 3
yards long that can lift hundreds of pounds at a time.


mending humans


Surprisingly, hands developed as human prostheses are generally less capable
than those under development for service robots. This is more a matter of
control than mechanics. Prosthetic hands are usually controlled by attaching
myoelectric sensors to the forearm. The sensors pick up muscle contractions
that would ordinarily guide the hand's motions.

In the past, mechanical hands used these signals to determine whether to
open
or close. The United Kingdom's Touch Bionics uses the same signals to manage
a much more complex prosthetic hand, the i-LIMB. The i-LIMB combines a
rotating thumb with an independently operated index finger. The remaining
three fingers are independently powered, but operate as a single group.

This enables the hand to form a number of configurations. The thumb can
close
down onto the side of the index finger to hold a key or credit card. The
hand
can surround an object, even something as fragile as a glass, and the
fingers
will automatically stall when they meet resistance. The company's Web site
shows users picking up a flat CD from a table, lighting a match, lifting a
briefcase, and even assisting in tying a tie.

The i-LIMB can lift 22 pounds, compared with about 130 pounds for a human
hand. "A human hand doesn't need to grip with all that power because it
takes
advantage of friction generated by the skin," according to Hugh Gill, Touch
Bionics' director of technology and operations. "We recently acquired a
company that specializes in making high-friction artificial skin. That makes
it more efficient to pick things up. Our patients can use our hands to drive
cars and play golf."

The system uses many of the advances found in robotic hands, such as direct
current brushless motors. "A control board delivers high-frequency pulse
modulation to slow them down or speed them up, and the patient can control
the amount of signal delivered," Walker said. "You can use a small force to
pick up something fragile, or go faster for something heavier."

Instead of a harmonic drive, the hand uses a combination of planetary drives
that achieve similar reductions in small spaces, combined with worm gears
and
cables, to control the fingers. The fingers themselves are modular and
quickly replaced if needed.

In fact, while the five-fingered i-LIMB and the three-fingered BH8 appear
very different from one another—and from hands developed by Schunk and
Shadow—they share some core technologies. Slowly, engineers are defining the
new mechanical hand.

These hands may not approach the complexity or functionality of nature's
handiwork. Yet, increasingly, they are good enough to get the job done,
whether it is picking parts out of a bin, performing remote surgery, or just
reaching for a key to open a door.

One day, we may yet live in a world surrounded by service robots and
responsive prosthetics. Mechanical hands will make it possible.
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