Imager or GD wants a library that wants it, I can't recall which one
right now.

All you have to do is make sure that the corresponding .a file in
C:\strawberry\c\lib is picked up (libglut.a) and that dll will be used.

--Curtis

On Mon, 27 Jun 2011 22:34 +1000, "Sisyphus" <sisyph...@optusnet.com.au>
wrote:
> 
> ----- Original Message ----- 
> From: "Chris Marshall"
> 
> > On the other hand, I just discovered that libblut-0_.dll
> > is included in current versions of strawberry perl.  I'll
> > make sure it is picked up by the OpenGL probing if it is
> > available.
> 
> I wonder why they include that.
> 
> The OpenGL module itself is not being provided.
> Do they provide any perl modules that depend on freeglut ? Or are they
> just 
> providing that build of freeglut so that anyone who wants to utilise it,
> can 
> do so ?
> 
> Cheers,
> Rob
> 
> 
--
Curtis Jewell
csjew...@cpan.org           http://csjewell.dreamwidth.org/
p...@csjewell.fastmail.us   http://csjewell.comyr.org/perl/

"Your random numbers are not that random" -- perl-5.10.1.tar.gz/util.c

Strawberry Perl for Windows betas: http://strawberryperl.com/beta/

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