Imager or GD wants a library that wants it, I can't recall which one right now.
All you have to do is make sure that the corresponding .a file in C:\strawberry\c\lib is picked up (libglut.a) and that dll will be used. --Curtis On Mon, 27 Jun 2011 22:34 +1000, "Sisyphus" <sisyph...@optusnet.com.au> wrote: > > ----- Original Message ----- > From: "Chris Marshall" > > > On the other hand, I just discovered that libblut-0_.dll > > is included in current versions of strawberry perl. I'll > > make sure it is picked up by the OpenGL probing if it is > > available. > > I wonder why they include that. > > The OpenGL module itself is not being provided. > Do they provide any perl modules that depend on freeglut ? Or are they > just > providing that build of freeglut so that anyone who wants to utilise it, > can > do so ? > > Cheers, > Rob > > -- Curtis Jewell csjew...@cpan.org http://csjewell.dreamwidth.org/ p...@csjewell.fastmail.us http://csjewell.comyr.org/perl/ "Your random numbers are not that random" -- perl-5.10.1.tar.gz/util.c Strawberry Perl for Windows betas: http://strawberryperl.com/beta/