>From my research it seems not very trivial to wrap std::vector that holds
pointer types. For example:
std::vector<GameObject*>
I've looked at boost python vector_index_suite but it just gives me the
runtime error:
> TypeError: No to_python (by-value) converter found for C++ type:
> GameObject*
I have already exposed GameObject:
class_<GameObject>("
GameObject") ...
So it have come to my understanding it's not possible with an out of the box
solution. I have to do some kind of wrapper? Could someone just help me out
where I should start?
Thank you!
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