On 01/27/2012 06:43 PM, Adam Preble wrote:
I have opted to have my C++ main call an autoexec.py script by default when
compiled to support the interpreter.  Ultimately, I will want to run some
Python code w/o user intervention to do it.  I have come up with this
somewhat naive implementation:

http://pastebin.com/NTytF6iQ

It starts the script but isn't handling prints inside the script.  They
just get completely suppressed.  How can I get them to come out to the
console?


I think this is essentially a Python C-API problem that has nothing to do with Boost.Python, so this probably isn't the best list to get help on that question (the cplusplus-sig is perhaps a lot Boost.Python-focused than the name would suggest).

For this matter, this naive implementation just runs in a console.  I'd
love to be able to embed a prettier UI element but it looks like I'd have
to come up with a lot of code myself.  I'm trying to do this for a 3d
project, so it would make some sense to have a console UI embedded in I
could tilde into.  Ultimately, I'd want to be able to autoexec the script,
while having this other console for similarly manipulating state--with
appropriate concurrency controls.  Is there a known path for doing that
kind of thing?

The only place I really saw something like this happening at all was with
Blender, and the code for doing that in particularly didn't just pop right
out at me, and in the IRC channel I wasn't given any other hints than to
look at the code.


It sounds to me like you're trying to do something very complex...to the extent that looking at the Blender code may not be a terrible starting point, even if you do have to wade through a lot of unrelated code. In any case, I very much doubt you'll find a packaged solution or even much in the way of examples that do all of the above without being part of a larger system.

Sorry I couldn't be more helpful.

Jim
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