Hi!
One part of Zot Defense really puzzles me:
mon-stuff.cc, _calc_player_experience()
// Get exp for all kills in Zotdef
else if ((pet_kill && !already_got_half_xp) || crawl_state.game_is_zotdef())
return (half_xp);
What's the purpose of it? What did you want to get? All it does is giving
half xp if a hostile monster somehow kills another hostile or a pacified
one, and it wasn't already counted as a confusion kill.
I have a feeling like you wanted to give full xp for all kills or something
of this kind.
--
1KB // Microsoft corollary to Hanlon's razor:
// Never attribute to stupidity what can be
// adequately explained by malice.
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