On Tue, Dec 14, 2010 at 03:10:30PM +0100, Raphael Langella wrote:
> I've noticed an interesting side effect of this change. When a save file has
> its maps messed up due to new version having new tiles, if you load it in
> console, and then back in tiles, the map of the current level is fixed.
> Could we automate that? If we detect that tiles have been changed, then
> reload the map? That would be nice for tiles player of trunk.
Uhm no, to the contrary, we need to fix this.
This behaviour is a bug that trashes vaults. In particular, the Cigotuvi's
Wizlab turns into a random dungeon level, all features with custom tiles get
rendered into their base, and so on.
--
1KB // Microsoft corollary to Hanlon's razor:
// Never attribute to stupidity what can be
// adequately explained by malice.
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