On Wed, Mar 30, 2011 at 06:56:20PM +0200, [email protected] wrote:
> commit 1fab049809cedf43c34d082bc99a6fb024aee294
> Author: Johanna Ploog <[email protected]>
> Date: Wed Mar 30 18:49:19 2011 +0200
>
> Encase _is_explore_horizon() in #ifndef USE_TILE.
>
> No idea what it's supposed to do, but it's only ever called for
> console builds.
That's only because there is no tile for it.
Also, tiles lack both the ability to redefine tiles and a separate 'X' so it
might be more tricky to solve the problem.
The issue is, it is often hard to notice places you didn't explore yet.
This is a a pain especially in the Lair where plants stop autoexplore,
making you lose a number of vaults.
--
1KB // Microsoft corollary to Hanlon's razor:
// Never attribute to stupidity what can be
// adequately explained by malice.
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