On Fri, Jun 03, 2011 at 05:24:02PM +0200, [email protected] wrote:
> commit 1ba19e687c186fc7cae17dda4125efe9a7f45a8d
> Author: David Lawrence Ramsey <[email protected]>
> Date: Fri Jun 3 10:18:14 2011 -0500
>
> Tweak the Undeadhunter melee message to "disruptive energy".
>
> "Holy energy" is inappropriate, as (a) it's no longer holy wrath, and
> (b) it might lead to bug reports on how Yred-worshippers can use it.
> I'd prefer "dispelling energy", in the tradition of Dispel Undead, but
> that's already used for purple draconians' antimagic breath, and
> "disruptive" is something of a callback to the old days when the
> anti-undead disruption brand was still around.
Heh... and a "mace of disruption" was on my pile of unrandarts to add. Your
idea of changing Undeadhunter is so much better.
I have doubts about the numbers, though. The weapon seems to be useless
compared to an ordinary great mace of holy wrath:
(since it's not multiplicative unlike holy wrath and old disruption, we need
an estimate of the base damage. A rough calculation shows around d48 with
decent strength and high skills but no slaying.)
Holy wrath:
+1 + d(damage*1.5) on all hits
Avg: +19
Old disruption:
+3d(1+damage*3)/3 on 2/3 hits
Avg: +24.3
Current Undeadhunter:
+10 + 2d10 on 1/3 hits
Avg: +6.6
... and holy wrath works against demons in addition to the undead.
What about reusing the old disruption formula? It was:
special_damage += random2avg((1 + (damage_done * 3)), 3);
--
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// Never attribute to stupidity what can be
// adequately explained by malice.
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