On Tue, Jul 19, 2011 at 07:22:31PM +0200, [email protected] wrote:
> -----------------------------------------------------------------------
> commit 01c685b658de1769f7e188d98bcfb751377222ed
> Author: Chris Campbell <[email protected]>
> Date:   Tue Jul 19 18:18:42 2011 +0100
> 
>     Don't allow getting round Tornado cooldown by blinking
> 
> -----------------------------------------------------------------------

> -    you.duration[DUR_TORNADO_COOLDOWN] = 0;
> +    you.duration[DUR_TORNADO_COOLDOWN] = tloc ? random_range(25, 35) : 0;

Eh, how exactly teleporting to the other part of the level can leave "winds"
that need to "calm down"?

This code is not called by blinks that don't leave the maximum radius, so
it's never correct.

-- 
1KB             // Yo momma uses IPv4!

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