Hi Øyvind,

El día 25 de marzo de 2012 16:17, Øyvind Kolås <pip...@gimp.org> escribió:
> 2012/3/25 Manuel Quiñones <ma...@laptop.org>:
>>> Personally I don't really think of OpenRaster as an animation format,
>>> but if it can be made to work as one in a way that's compatible with
>>> static image editors (ideally in a way that doesn't break when edited by
>>> a static image editor (good luck[1]!)), why not?  I think in order to
>>> keep the formal, baseline part of the spec nice and light, animation
>>> would have to be an extension - though possibly a very standard
>>> extension if it's well specified, would work with more than one app, and
>>> seems sound to a consensus of animators.
>
> Before OpenRaster was even thought of I was working on a format for a
> video editor that included animation, this format served as the
> inspiration for the XML I used in GEGL which in turn provided one of
> the bases of experience that OpenRaster is built on. The original
> format I refer to I called oxide and it is documented here
> http://codecave.org/oxide/ not sure if it really has that much to do
> with OpenRaster but it can serve as inspiration for something else.
> Note that the interpolation methods for the time/value keyframed
> property animation was also possible to specify.

Hey thanks for pointing me to oxide, I remember taking a look at it a
while ago.  I can take some inspiration from it.

> /Ø
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