El 12/10/12 00:28, Jehan Pagès escribió:
Hi,

On Fri, Oct 12, 2012 at 12:06 AM, Danni Coy<danni....@gmail.com>  wrote:
I am looking at getting open raster support into Blender myself. Ultimately
I would like to get a better texture workflow between Blender and
Mypaint/Krita - photoshop would be nice too I might even be able to use the
work license of photoshop but as somebody else said - Windows programming.
Interesting. But anyway I think you are not looking for the same kind
of support as I do. You want to import ora as single raster images
(textures). I want to have layer support. Like when you import PSD
files into after-effects, you have 1 layer per video channel, and you
can align them in order to make an animation.
Hi Jehan,
I designed an importer for multilayer XCF files into blender scenes with that in mind. I missed the convenience of importing multilayer PSDs in After Effects and I needed that to start using only Blender for my job. I asked a friend to write the script and using xcftools and GIMP script-fu, Alejandro Chocano Vazquez wrote the first script for Blender 2.4x Some time later we started to work on a movie using Blender 2.5 and we needed that script ported. We commissioned that job to Daniel Salazar (ZanQdo), who re-wrote the script from scratch, adding new features and getting rid of the script-fu part (the new script is only python and it only requires xcftools). Among the new features of this script there is automatic compositing tree creation (renderlayers from gimp layers, re-creation of the layer stack in the compositor) and support for XJT files.

http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/GIMPImageToScene

Since ZanQdo has a good reputation among Blender coders and his work in this script was so good, the script was included in the default installation of Blender.

The script is very good, but it can use some improvements. Support for ORA would be great, and judging by how the script processes the XCF files, I think it wouldn't be a problem to add ORAs.

I already approached ZanQdo asking him to add cycles support (i.e. creating cycles shaders for the textured planes created by the script, like the "images to planes" script does). I'll ask him about ORA support. He doesn't work for free, so I have to ask: Are you willing to use some money for this feature?

Kind regards,
Gez.

p.s.: Notice that this script creates planes with each layer and an aligned camera. It doesn't import the layers to Blender's VSE. I don't think it's a good idea to do that anyway. Blender's Video Editor isn't designed for that, but just putting rendered sequences together. It has very limited features regarding animation, but the rest of Blender has pretty much everything you'd use in After Effects (animation and compositing).
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