Yay, a let's break everything by allowing passage
through walls idea!

Crossfire should NEVER allow passage throug no_pass
tiles. No Pass means no pass, walls shoud _always_ be
no_pass (by default). Don't make the maps worthless
please.

--- Brendan Lally <[EMAIL PROTECTED]> wrote:

> On 10/19/05, Anton Oussik <[EMAIL PROTECTED]>
> wrote:
> > When activated the wraith becomes invisible,
> stealthy, can move
> > through walls, and can not cast spells, or hold
> items in inventory
> > (except invisible ones of course), The only attack
> then avaliable is
> > wraith touch, which deals ghosthit, depletion,
> drain, and life
> > slealing.
> >
> > Without clothes wraiths are not very strong, so I
> do not see how it
> > will make them overpowered. Running for the
> nearest wall will often be
> > the best choice, only preying on the weak, but
> that will be the only
> > way of surviving, since you would die from three
> hits by a powerful
> > monster, if you can not life steal them as fast as
> they are hitting
> > you.
> 
> Will direct attacks hit wraith stood in a wall (like
> they do in ADOM
> with ghosts)?
> 
> Will rings/amulets remain wearable?
> 
> I'm inclined to say that at least there should be a
> /big/ hit points
> penalty as well (maybe 50% - though with a small ac
> bonus too ?)
> 
> > While in this mode the wraith ca not pick anything
> up, or interact
> > with the environment, like push switches, buttons,
> or anything like
> > that.
> 
> Ok, so their weight would have to be zero too.
> 
> Would you change the face as well, to give some clue
> they are in this mode?
> 
> > This would also mean players can not take stuff
> out of treasure
> > rooms... they can get in, fly though it, and then
> walk out again
> > leaving treasure behind. They would not be able to
> steal it without
> > completing the quest.
> 
> You need to deal with switching out of this mode
> inside the treasure
> room (you try to adress this later)
> 
> That could still lead to lots of potential spoilers
> (you could observe
> the boulder layout and infer information from that)
> 
> > Also you should not be able to go into void
> squares to get to other
> > "floors" or mechanic sections of the map. You
> should be able to apply
> > exits though, to get around between maps.
> 
> not all boulder layouts are seperated by squares
> with no tiles on.
> 
> > There is howerver a case of the player going into
> the mode sneaking up
> > to a switch opening treasure room, and then taking
> it out. The only
> > way out of this I see is to only provide one way
> of leaving the mode
> > once entered: by visiting some well defined set of
> points (like an
> > altar of devourers, or a graveyard to posess a new
> body). This way it
> > will be impossible for a player to either cheat in
> the quest or help
> > other players cheat.
> 
> Alter of devourers might work, but there are maps
> that have alters in
> dungeons, and these might get placed in areas where
> a player could get
> stuck.
> 
> Also what about a wraith that doesn't worship
> devourers?
> 
> There are similar issues with graveyard placement,
> plus it is a little
> illogical that a graveyard corpse should work, but a
> 'fresh' one
> should not.
> 
> _______________________________________________
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> crossfire@metalforge.org
>
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> 



                
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