Today I have posted a patch to the tracker, which can be found at https://sourceforge.net/tracker/index.php?func=detail&aid=1382884&group_id=13833&atid=313833
Repeating the patch description, it does the following to wraiths: >1 Wraith characters gain no food or health regeneration >by eating normal food. > >2 Wraith characters do not regenerate health naturally >at any noticable rate. > >3 Wraith characters deal more damage with life_stealing >than other players do. > >4 Wraith characters also gain food when they attack >using life_stealing. > >5 Wraith characters start with an extra skill called >wraith_feed, which deals life_stealing attack and >paralysis attack. > >6 life_stealing only works on living things now, and >specifically not on doors. > >If these patches are applied to a running server, old >wraith characters will be affected by change 1, 3, and >4, but are not affected by changes 2 and 5. Change 6 >affects all characters. The patch seems to work, but my biggest concern is game balance. On one hand, a wraith should be strong enough to suck life from victim faster than victim sucks blood from it, since if it is losing hp it will die. I feel a few more people should try the new wraith out before the patch is applied to the main tree, as it is a sifnificant change to how the race is played, and may not agree with other people's perceptions of what this race should be like. _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire