hv: remeber, each server has diffrent rules. PKing and "abusive behavior" is 100% happy-good on Cat2 while it is outlawed on MF. Hardcoding jail for such things would be bad.
--- [EMAIL PROTECTED] wrote: > Mark Wedel <[EMAIL PROTECTED]> wrote: > : For a long time, the thief skill stealing has > been available, but the only use > :was the limited ability to steal from monsters. > : > : With the addition of new fields in the map header > for shops, it'd seem like it > :would not be possible to extend stealing to shops. > Not that the current headers > :are really in any way useful, but in a sense, > because they sort of give an > :example of extending the shop attributes. > : > : What I'd suggest then is fields like: > : > :steal_adjustment: Represents how hard/easy it is > to steal from this shop. A > :positive value denotes it is easy, negative value > means it is hard. > : > :max_steal_value: Maximum value of an object that > can be stolen from this store. > : Thus, if someone drops a 10,000 pp item in a shop > easy to steal from (which > :normally has junky stuff), one wouldn't be able to > steal it, because this value > :for the shop may be something like 10 pp. > > Maybe shops should refuse to buy such expensive > items from players if they don't > have the facilities to display them securely, or > they should buy and immediately > sell on to the nearest shop that does. > > :jail_map: If the theif is caught, map where they > are sent. At least scorn has > :a jail if I recall - not sure if other maps. But > basically, get caught > :stealing, have to sit around for 5 (or more) > minutes. Easier shops would > :probably sentence you to less time. This could be > in the form of [EMAIL PROTECTED],y > :to denote coordinates to put the player into. > > I don't like the idea of automatic jail time - keep > that for things that > you *don't* want players to do, like pking and > abusive behaviour. > > For game balance, I think it'd be enough to ban a > thief from the local shops > for a period of time (maybe around constant * (1 + > log_2(item_value)) ticks). > If more is needed, the shop keeper should call the > guards - no loot, no exp, > and guaranteed to be higher level than you. But I > don't think it is needed. > > The rest sounds good to me. > > Hugo > > _______________________________________________ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________ Yahoo! DSL Something to write home about. Just $16.99/mo. or less. dsl.yahoo.com _______________________________________________ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire