...shouldn't one get drunk from wine and booze in CF? mikee1988098048 (perhapse a intoxication var which can be 0 - 200 (ie: proof), .. or 0 - 100 (percentage of alcahol(sp), then you could use int8 and save some bytes) Rednaxela I think drunkeness would be a neat addition to crossfire =P mikee1988098048 I'd like if it would slur your speech depending on how drunk you were mikee1988098048 like when you did mikee1988098048 say mikee1988098048 or shout mikee1988098048 or tell mikee1988098048 etc mikee1988098048 it would make it sound drunk mikee1988098048 and if you got really drunk you would walk like you were confused mikee1988098048 (and throw up) Rednaxela Yeah XD Rednaxela drunkenness could be implimented as a non-contagious disease that one can't gain immunity to mikee1988098048 yes mikee1988098048 but that's alittle hacky Rednaxela True, but it would work mikee1988098048 since you shouldn't get it after 1 wine or beer mikee1988098048 should only get it after a few mikee1988098048 (and more then a few if your food is full (full stomach)) Rednaxela It might be possible to make only a certain precent of the bottles have the disease, but that wouldn't simulate the cumlative effect mikee1988098048 couldn't the key-value thing be used for the intoxication var Rednaxela So yeah, as it's own feature would probably work nicer mikee1988098048 or maybe it should be called alchpercent mikee1988098048 alchaholpercent rather, as alch could be confused with alchemy Rednaxela it could
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